Azy's Skypedistance Campaign

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.

View
Session 01

It was a bright and sunny day, and nobody was where they were supposed to be. Instead, they were in the desert. Marson Rael met with what appeared to be a small, round housecat, and after observing a distant tower in one direction, and a walled town in the other, he – and the cat, who was actually a tibbit named Koshka – set out for the town.

On the wall, one of the guards pointed them towards the front of the wall, where a caravan was moving out.

Marson decided to join the caravan, and quickly acquired a camel (Eyelashes), and supplies for the journey. Along the way to the next oasis, he noticed that there was something… off about the desert, and learned of the ‘things’ that come out in the night from Balt, the caravan master.

Meanwhile, Koshka, still in the guise of a cat, was handed off to a camel-riding, water-distributing child, who carried the tibbit around the caravan, as it went about its duties. In the course of this, Koshka learned that despite first appearances, a number of the people in the caravan weren’t human at all, but included a number of halflings, elves, and even orcs.

Toward evening – which took an unnaturally long time to come – the caravan reached the Salt Oasis, where they set up camp in and around the tiny, walled freshwater well.

In the night, the camp was attacked by a small horde of some mysterious variety of undead. Had the caravan been alone, they would likely have been hard-pressed to hold them off through the night. But as it was, between Marson’s bombs, and Koshka’s cure spells, the undead were dealt with in a swift and decisive manner, leaving the camp to sleep peacefully through the night.

View

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.